

Simulation of simple children's game of cards called "war."
As a child, I played many times with the letters to the "war". All cards between two players and each player draws one at a spread. The highest card wins, and two cards are gone with the lucky player. Take each case identical cards, "war" draw. Occurs Letter again is removed and the highest card takes all the cards.
Rarely I remember being able to finish a game. That is to interminable.
Now, I made a simulation app that game. And I have come to the conclusion that greatly influences the shuffle or not the letters of the tricks made for each player, or just ordered placement under his mace as they are winning ...
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